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- ////////////////////////////////////////////////////////////////////////////
- //
- // Crytek Engine Source File.
- // Shader extension
- // Copyright (C), Crytek Studios, 2001-2004.
- // -------------------------------------------------------------------------
- // File name: TerrainLayer.ext
- // Version: v1.00
- // Created: 16/2/2004 by Andrey Honich.
- // Compilers:
- // Description: TerrainLayer shader extension used by the editor
- // for automatic shader generation (based on "TerrainLayer" shader template)
- // -------------------------------------------------------------------------
- // History:
- //
- ////////////////////////////////////////////////////////////////////////////
-
- Version (1.00)
-
- Property
- {
- Name = %BUMP_MAP
- Mask = 0x4
- Property (Bump map)
- Description (Use bump-map texture)
- DependencySet = $TEX_Bump
- DependencyReset = $TEX_Bump
- Hidden
- }
-
- Property
- {
- Name = %ENVCMSPEC
- Mask = 0x80
- Property (Specular EnvCM)
- Description (Use per-pixel Env. CM reflections with fresnel)
- DependencyReset = $TEX_EnvCM
- }
-
- Property
- {
- Name = %GLOSS_MAP
- Mask = 0x200
- Property (Gloss map)
- Description (Use gloss map as separate texture)
- DependencySet = $TEX_Gloss
- DependencyReset = $TEX_Gloss
- Hidden
- }
- Property
- {
- Name = %GLOSS_DIFFUSEALPHA
- Mask = 0x400
- Property (Gloss map DifAlpha)
- Description (Use gloss map as alpha channel in diffuse texture)
- }
-
- Property
- {
- Name = %OFFSETBUMPMAPPING
- Mask = 0x1000
- Property (Offset bump mapping)
- Description (Use Offset bump mapping (requires height-map in alpha-channel of bump texture))
- DependencyReset = $TEX_Bump
- }
-
- Property
- {
- Name = %SPECULARPOW_GLOSSALPHA
- Mask = 0x4000
- Property (PerPixel Spec. Shinines)
- Description (Use specular shininess coef. as alpha channel of gloss texture)
- DependencyReset = $TEX_Gloss
- }
-
- Property
- {
- Name = %DETAIL_BUMP_MAPPING
- Mask = 0x8000
- Property (Detail bump mapping)
- Description (Use detail bump mapping)
- }
-
- Property
- {
- Name = %ALLOW_POM
- Mask = 0x1000000
- DependencySet = $HW_AllowPOM
- DependencyReset = $HW_AllowPOM
- Hidden
- }
-
- Property
- {
- Name = %PARALLAX_OCCLUSION_MAPPING
- Mask = 0x8000000
- Property (Parallax occlusion mapping)
- Description (Use parallax occlusion mapping (requires height map in alpha channel of bump texture))
- DependencyReset = $TEX_Bump
- }
- Property
- {
- Name = %STAT_BRANCHING
- Mask = 0x10000000
- DependencySet = $HW_StaticBranching
- DependencyReset = $HW_StaticBranching
- Hidden
- }
- Property
- {
- Name = %DYN_BRANCHING
- Mask = 0x20000000
- DependencySet = $HW_DynamicBranching
- DependencyReset = $HW_DynamicBranching
- Hidden
- }
-
- Property
- {
- Name = %TEMP_TERRAIN
- Mask = 0x40000000
- }
-